As a digital media artist, designer, researcher and teacher, Danqing Shi’s trajectory started from experimental films. During his undergraduate study in Central Academy of Fine Art (China), he integrated his architectural and literary interests into cinematic expressions. In 2009, he received his master degree from Rhode Island School of Design (USA), Digital+Media Dept. where he expanded his exploration to programming and interactive art. He developed series of networking games as platforms of generative storytelling. After the graduation, he taught at RISD in the joined course between Digital+Media Dept. and Architecture Dept. on the subject of “Self-organized Urbanism” which exploreed varies digital media influences in urban design. In 2010, Danqing Shi moved to Berlin and worked as a computational designer in ART+COM AG. He designed and implemented many interactive experience spaces for high-profile clients. Through those commercial projects , he was interested in organically merging interactive technologies with architectural space.
Danqing Shi returned to China in 2012, and started lecturing at Tsinghua University (Beijing China), Academy of Arts & Design and conducting interdisciplinary program and research combining the academic resources from both the art and science fields.He specifically interested in media architecture as a narrative or gamified space for exhibitions and museums. As the chief designer, Tsinghua University’s design team won many important design competitions, such as: 2015 Milan Expo China Pavilion, Forbidden City Duan Palace digital Museum, Microsoft Beijing Innovation Center. His media art works are also get selected and reward, such as Ars Electronica Austria, ZKM Germany etc. His papers were published on journals such as Leonardo and ACM Ubicom 2011. He also juried in many international conferences, such as Siggraph Asia 2012, and ACE (International Conference on Advances in Computer Entertainment Technology).
employment
2009 - 2010 Visiting lecturer / Rhode Island School of Design, Providence RI, U.S.A
Teach interdiscinplinary courses at Digital Media Dept. & Architecture Dept.
2009 - 2010 Digital producer / Inwindow Outdoor LLC. NYC, U.S.A /
Designed and developed outdoor interactive advertising for high profile clients.
2010 - 2012 Computational Designer / ART+COM AG Berlin, Germany.
Designed and developed interactive exhibitions and installations.
2012 - now Lecturer, Tsinghua University, Academy of Arts and Design, Beijing China
Information Art and Design Dept. Interaction design based interdisciplinary courses.
2013 - 2014 Visiting Researcher at Microsoft Research Asia Beijing, China
in Computer-Human Interaction Group
education
2002 - 2006 BA ( Digital Media Dept. ) Central Acaedmy of Fine Art, Beijing, China
2007 - 2009 MFA (Digital+Media Dept. ) Rhode Island School of Design, Providence RI, USA
Finished elected courses in Computer Science Dept. at Brown University
publications
Shi, D. (2011) “Towards a Narrative-oriented Approach in Media Architecture Design” Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice Pages 25-32
Wong,T., Shi,D., Igarashi,T., Xu,Y. (2013) “Computational manga and anime” SIGGRAPH Asia 2013 Courses Article No.13
Shi,D. (2010) “Cinderella Lunar Mission: Everyone has a Chance to Set Foot on the Moon” LEONARDO Journal volume43, issue3, 2010
Shi,D.,Fang,K.,Lu,Z.,Ao,M.,Liu,C.,Xu,Y. (2014) “SmartFlash: Active Style Camera Design and Development“ in the ZHUANGSHI Vol. 10. / Tsinghua University, Beijing, China
Shi,D. (2013) “Mobile Device Based Museum Digital Upgrading“ in the ZHUANGSHI Vol. 1. Page33-36/ Tsinghua University, Beijing, China
Fang,K., Shi,D., Qian,Y., Yu,j., Li,Y., Mi,H. (2014) “Human Machine Trust in Intensive Interaction” In China Computer Federation HHME Conference 2014, proceeding in Computer Science Journal.
Shi, D.(2013)“Exhibition Design in the Integration of virtuality and materiality” In ICID 2013 International Conference on Interaction Design, Tsinghua University, Beijing China
exhibitions
2014 Interactive Installation “The Collider” exhibited in Ars Electronica 2014, Linz, Austria
2014 iPad App “Last Clock” (with Jussi Angesleva, Ross Cooper) ZKM App Art Award 2014, Center for Art and Media Karlsruhe Germany
2011 Proposal Cinderella Lunar Mission was selected and published on Ars Electronica 2011[the next idea] session website
2010 Interactive outdoor advertising installation Avatar Morphing Station won the Golden Prize of OBIE 2010 American Outdoor Advertising Association
2009 Experimental game Nameless Lunar Mission was selected by Interactive Multimedia Culture Exposition New York City.
2008 Interactive installation "Balance" was selected by "Pixilerations- New Media Festival" in Providence, RI, USA.
2006 CG short movie High-pitch La won the first prize of Central Academy of Fine Art annual exhibition, and was selected and shown in Berlin Young Director Film Festival.
2005 Sound installation “The Wall” was selected in UNESCO “Beijing and Beijing” contemporary architecture and art exhibition in Beijing.
2004 Installation design “China Maze” was selected in the completion of Venice Biennial China Pavilion design.